Wolfenstein: Enemy Territory: Difference between revisions

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{{Infobox video game
{{Infobox video game
|title        = Wolfenstein: Enemy Territory
|title        = Wolfenstein: Enemy Territory
|image       = Wolfenstein Enemy Territory logo.png
|image           = [[File:Wolfenstein Enemy Territory logo.png|200px]]
|caption      = Wolfenstein: Enemy Territory logo
|caption      = Wolfenstein: Enemy Territory logo
|developer    = [[Splash Damage]]
|developer    = [https://en.wikipedia.org/wiki/Splash_Damage Splash Damage]
|publisher    = [[Activision]]
|publisher    = [https://en.wikipedia.org/wiki/Activision Activision]
|distributor  =  
|distributor  =  
|director    = Richard Jolly
|director    = Richard Jolly
|producer    = Jonathan Moses<br>[[Kevin Cloud]] <small>(executive)</small>
|producer    = Jonathan Moses<br>[https://en.wikipedia.org/wiki/Kevin_Cloud Kevin Cloud] <small>(executive)</small>
|designer    = Paul Wedgwood<br>Matt Wilson <small>(level)</small>
|designer    = Paul Wedgwood<br>Matt Wilson <small>(level)</small>
|programmer  = Arnout van Meer
|programmer  = Arnout van Meer
|artist      = Richard Jolly
|artist      = Richard Jolly
|writer      = Edward Stern
|writer      = Edward Stern
|composer    = [[Bill Brown (composer)|Bill Brown]]
|composer    = [https://en.wikipedia.org/wiki/Bill_Brown_(composer) Bill Brown]
|series      = ''[[Wolfenstein (series)|Wolfenstein]]''
|series      = ''[https://en.wikipedia.org/wiki/Wolfenstein_(series) Wolfenstein]''
|engine      = [[id Tech 3]]
|engine      = [https://en.wikipedia.org/wiki/Id_Tech_3 id Tech 3]
|released     = 29 May 2003
|release     = 29 May 2003
|genre        = [[First-person shooter]]
|genre        = [[First-person shooter]]
|modes       = [[Multiplayer video game|Multiplayer]]
|mode       = [[Multiplayer video game|Multiplayer]]
|platforms   = [[Linux]], [[AROS]], [[Macintosh|Mac]] ([[Universal binary|Universal]]), [[Microsoft Windows|Windows]], [[MorphOS]]
|platform   = [https://en.wikipedia.org/wiki/Linux Linux], [https://en.wikipedia.org/wiki/AROS_Research_Operating_System AROS],<br />
[https://en.wikipedia.org/wiki/Macintosh Mac] ([https://en.wikipedia.org/wiki/Universal_binary Universal]), [https://en.wikipedia.org/wiki/Microsoft_Windows Windows], <br />[https://en.wikipedia.org/wiki/MorphOS MorphOS]
}}
}}
'''Wolfenstein: Enemy Territory''' is a [[Free and open-source software|free and open source]] multiplayer [[first-person shooter]] [[video game]] set during [[World War II]].<ref>{{cite web|title=Wolfenstein: Enemy Territory| url=http://splashdamage.com/?q=node/35|work=Splash Damage Official Homepage| publisher = [[Splash Damage]]|accessdate=October 11, 2011}}</ref><ref>{{cite web|title=Frequently Asked Wolfenstein: Enemy Territory Questions|url=http://www.planetwolfenstein.com/features/articles/pw_faq_et.shtml|work=Gamespy Planet Wolfenstein|publisher=[[IGN]]|accessdate=October 11, 2011|archivedate=October 31, 2011 |archiveurl=https://web.archive.org/web/20111031022626/http://www.planetwolfenstein.com/features/articles/pw_faq_et.shtml}}</ref> It was originally planned to be released as a commercial [[expansion pack]] to ''[[Return to Castle Wolfenstein]]'' and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a [[freeware]] standalone game.<ref>{{cite web|date=February 13, 2003|title=Wolfenstein: Enemy Territory PC canned|work=SPOnG| url=http://news.spong.com/article/4432?cb=904|accessdate=October 11, 2011}}</ref> In January 2004, the [[source code]] for the game logic (not the game engine) was released to the benefit of its [[mod (computer gaming)|modding]] community.<ref>{{cite web|title=Wolfenstein: Enemy Territory public source code|url=http://www.3dgamers.com/news/more/1075251853/|archiveurl=//web.archive.org/web/20050204144500/http://www.3dgamers.com/news/more/1075251853/|archivedate=February 4, 2005|date=January 27, 2004}}</ref>
'''Wolfenstein: Enemy Territory''' is a [https://en.wikipedia.org/wiki/Free_and_open-source_software free and open source] multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first-person shooter] [https://en.wikipedia.org/wiki/Video_game video game] set during [https://en.wikipedia.org/wiki/World_War_II World War II]. It was originally planned to be released as a commercial [https://en.wikipedia.org/wiki/Expansion_pack expansion pack] to ''[https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein Return to Castle Wolfenstein]'' and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a [https://en.wikipedia.org/wiki/Freeware freeware] standalone game. In January 2004, the [https://en.wikipedia.org/wiki/Source_code source code] for the game logic (not the game engine) was released to the benefit of its [https://en.wikipedia.org/wiki/Mod_(video_gaming) modding] community.


The game uses a modified ''Return to Castle Wolfenstein'' engine, itself being a heavily modified [[id Tech 3]] engine, which has been [[open source software|open source]] since 2005. As of the first day of the 2010 [[QuakeCon]], 12 August the entire source code was released under the [[GNU General Public License]] v3.<ref name="Wolfenstein ET and RtCW Source Released">{{cite web|title=Wolfenstein ET and RtCW Source Released|url=http://planetquake.gamespy.com/fullstory.php?id=163173|work=Gamespy Planet Quake|publisher=[[IGN]]|archiveurl=https://web.archive.org/web/20110929171109/http://planetquake.gamespy.com/fullstory.php?id=163173 |archivedate=September 29, 2011}}</ref> Multiple [[source port]]s have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from [[ioquake3]] while staying [[binary compatible]] with the original game client, server and its mods.<ref name="ET:Legacy Phoronix">{{cite web|title= ET: Legacy - Reviving The Old FPS| url = https://www.phoronix.com/scan.php?page=news_item&px=MTI0MDY|work=Phoronix|date=February 12, 2011|author=[[Michael Larabel]]|publisher=[[Phoronix]]}}</ref>
The game uses a modified ''Return to Castle Wolfenstein'' engine, itself being a heavily modified [https://en.wikipedia.org/wiki/Id_Tech_3 id Tech 3] engine, which has been [https://en.wikipedia.org/wiki/Open-source_software open source] since 2005. As of the first day of the 2010 [https://en.wikipedia.org/wiki/QuakeCon QuakeCon], 12 August the entire source code was released under the [https://en.wikipedia.org/wiki/GNU_General_Public_License GNU General Public License] v3. Multiple [https://en.wikipedia.org/wiki/Source_port source port]s have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from [https://en.wikipedia.org/wiki/Id_Tech_3#ioquake3 ioquake3] while staying [https://en.wikipedia.org/wiki/Binary_code_compatibility binary compatible] with the original game client, server and its mods.
 
__TOC__
 
==Gameplay==
''Wolfenstein: Enemy Territory'' is an online multiplayer game, wherein the players interact with each other over a network, in two teams ([https://en.wikipedia.org/wiki/Allies_of_World_War_II Allies] and [https://en.wikipedia.org/wiki/Axis_powers Axis]) to defend or destroy mission objectives. The game is playable over the [https://en.wikipedia.org/wiki/Internet Internet] or a [https://en.wikipedia.org/wiki/Local_Area_Network Local Area Network]. Like many online games, cheating and exploit communities exist. In public games, [https://en.wikipedia.org/wiki/PunkBuster PunkBuster] used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.
 
[[File:Siwa-Homes2009.jpg|200px|alt=St|thumb|left|[https://en.wikipedia.org/wiki/Siwa_Oasis Siwa Oasis] in Egypt, site of historical [https://en.wikipedia.org/wiki/World_War_II World War II] fighting, inspired the map of the same name.]]
There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, [https://en.wikipedia.org/wiki/Siwa_Oasis Siwa Oasis], and [https://en.wikipedia.org/wiki/Atlantic_Wall Atlantic Seawall Battery]; Europe Campaign: [https://en.wikipedia.org/wiki/Schwerer_Gustav Rail Gun], [https://en.wikipedia.org/wiki/W%C3%BCrzburg_Radar Würzburg Radar], and Fuel Dump), as well as hundreds of custom maps made by the gaming community. On most maps, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).
 
In all but the [https://en.wikipedia.org/wiki/Last_man_standing_(gaming) Last Man Standing] Mode, dead players [https://en.wikipedia.org/wiki/Respawn respawn] all at the same time, every X seconds. In the default maps—assuming that the server settings are not changing it—Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20-second spawn. With default settings, one can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time—dying to a 1-second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30-second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full-time spawn.
 
[[File:GeschützDora2.JPG|354px|thumb|right|A model of the German [https://en.wikipedia.org/wiki/Railway_gun railway gun] ''[https://en.wikipedia.org/wiki/Schwerer_Gustav Dora]'' which inspired the ''Railgun'' map.]]
In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or [https://en.wikipedia.org/wiki/LAN LAN] servers) two teams—most common setups: 6vs6 or 3vs3—will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a "full hold")).
 
Players may earn [https://en.wikipedia.org/wiki/Experience_point experience point]s in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
 
Players have certain abilities based on their character class. The player has a Power Bar that provides "power" for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
==Images==
<gallery mode="nolines">
File:ET200801.jpg| 2008
File:ET200802.jpg| 2008
File:ET201001.png| 2010
</gallery>
== See also ==
[[Prime Squadron]]

Latest revision as of 11:10, 20 March 2017

Wolfenstein: Enemy Territory

Wolfenstein Enemy Territory logo.png

Developer(s)

Publisher(s)

Distributor(s)

Director(s)

Producer(s)

Designer(s)

Programmer(s)

Artist(s)

Writer(s)

Composer(s)

Series

Engine

Release

Genre(s)

Mode(s)

Platform(s)

Splash Damage

Activision

Richard Jolly

Jonathan Moses
Kevin Cloud (executive)

Paul Wedgwood
Matt Wilson (level)

Arnout van Meer

Richard Jolly

Edward Stern

Bill Brown

Wolfenstein

id Tech 3

29 May 2003

First-person shooter

Multiplayer

Linux, AROS,
Mac (Universal), Windows,
MorphOS



Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3. Multiple source ports have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible with the original game client, server and its mods.

Gameplay

Wolfenstein: Enemy Territory is an online multiplayer game, wherein the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives. The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. In public games, PunkBuster used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.

St
Siwa Oasis in Egypt, site of historical World War II fighting, inspired the map of the same name.

There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump), as well as hundreds of custom maps made by the gaming community. On most maps, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).

In all but the Last Man Standing Mode, dead players respawn all at the same time, every X seconds. In the default maps—assuming that the server settings are not changing it—Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20-second spawn. With default settings, one can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time—dying to a 1-second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30-second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full-time spawn.

A model of the German railway gun Dora which inspired the Railgun map.

In the official six map campaign (most common on public servers), Allies are offense for all but one map, Railgun. In Stopwatch Mode (most common for locked or LAN servers) two teams—most common setups: 6vs6 or 3vs3—will play the same map twice, once on each side and the winner is the team with the fastest offense (it can be a tie when both teams defense manage to keep the offense from completing the objectives until time runs out (commonly known as a "full hold")).

Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).

Players have certain abilities based on their character class. The player has a Power Bar that provides "power" for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.

Images

See also

Prime Squadron