Wolfenstein: Enemy Territory: Difference between revisions
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|genre = [[First-person shooter]] | |genre = [[First-person shooter]] | ||
|mode = [[Multiplayer video game|Multiplayer]] | |mode = [[Multiplayer video game|Multiplayer]] | ||
|platform = [https://en.wikipedia.org/wiki/Linux Linux], [https://en.wikipedia.org/wiki/AROS_Research_Operating_System AROS], | |platform = [https://en.wikipedia.org/wiki/Linux Linux], [https://en.wikipedia.org/wiki/AROS_Research_Operating_System AROS],<br /> | ||
[https://en.wikipedia.org/wiki/Macintosh Mac] ([https://en.wikipedia.org/wiki/Universal_binary Universal]), [https://en.wikipedia.org/wiki/Microsoft_Windows Windows], <br />[https://en.wikipedia.org/wiki/MorphOS MorphOS] | [https://en.wikipedia.org/wiki/Macintosh Mac] ([https://en.wikipedia.org/wiki/Universal_binary Universal]), [https://en.wikipedia.org/wiki/Microsoft_Windows Windows], <br />[https://en.wikipedia.org/wiki/MorphOS MorphOS] | ||
}} | }} |
Revision as of 07:22, 17 March 2017
Wolfenstein: Enemy Territory
Developer(s)
Publisher(s)
Distributor(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Series
Engine
Release
Genre(s)
Mode(s)
Platform(s)
Richard Jolly
Jonathan Moses
Kevin Cloud (executive)
Paul Wedgwood
Matt Wilson (level)
Arnout van Meer
Richard Jolly
Edward Stern
29 May 2003
Linux, AROS,
Mac (Universal), Windows,
MorphOS
Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3. Multiple source ports have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible with the original game client, server and its mods.