Wolfenstein: Enemy Territory: Difference between revisions

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{{Infobox video game
{{Infobox video game
|title        = Wolfenstein: Enemy Territory
|title        = Wolfenstein: Enemy Territory
|image       = Wolfenstein Enemy Territory logo.png
|image           = [[File:Wolfenstein Enemy Territory logo.png|200px]]
|caption      = Wolfenstein: Enemy Territory logo
|caption      = Wolfenstein: Enemy Territory logo
|developer    = [[Splash Damage]]
|developer    = [https://en.wikipedia.org/wiki/Splash_Damage Splash Damage]
|publisher    = [[Activision]]
|publisher    = [https://en.wikipedia.org/wiki/Activision Activision]
|distributor  =  
|distributor  =  
|director    = Richard Jolly
|director    = Richard Jolly
|producer    = Jonathan Moses<br>[[Kevin Cloud]] <small>(executive)</small>
|producer    = Jonathan Moses<br>[https://en.wikipedia.org/wiki/Kevin_Cloud Kevin Cloud] <small>(executive)</small>
|designer    = Paul Wedgwood<br>Matt Wilson <small>(level)</small>
|designer    = Paul Wedgwood<br>Matt Wilson <small>(level)</small>
|programmer  = Arnout van Meer
|programmer  = Arnout van Meer
|artist      = Richard Jolly
|artist      = Richard Jolly
|writer      = Edward Stern
|writer      = Edward Stern
|composer    = [[Bill Brown (composer)|Bill Brown]]
|composer    = [https://en.wikipedia.org/wiki/Bill_Brown_(composer) Bill Brown]
|series      = ''[[Wolfenstein (series)|Wolfenstein]]''
|series      = ''[https://en.wikipedia.org/wiki/Wolfenstein_(series) Wolfenstein]''
|engine      = [[id Tech 3]]
|engine      = [https://en.wikipedia.org/wiki/Id_Tech_3 id Tech 3]
|release    = 29 May 2003
|release    = 29 May 2003
|genre        = [[First-person shooter]]
|genre        = [[First-person shooter]]
|mode        = [[Multiplayer video game|Multiplayer]]
|mode        = [[Multiplayer video game|Multiplayer]]
|platform    = [[Linux]], [[AROS]], [[Macintosh|Mac]] ([[Universal binary|Universal]]), [[Microsoft Windows|Windows]], [[MorphOS]]
|platform    = [https://en.wikipedia.org/wiki/Linux Linux], [https://en.wikipedia.org/wiki/AROS_Research_Operating_System AROS], [https://en.wikipedia.org/wiki/Macintosh Mac] ([https://en.wikipedia.org/wiki/Universal_binary Universal]), [https://en.wikipedia.org/wiki/Microsoft_Windows Windows], [https://en.wikipedia.org/wiki/MorphOS MorphOS]
}}
}}
'''Wolfenstein: Enemy Territory''' is a [[Free and open-source software|free and open source]] multiplayer [[first-person shooter]] [[video game]] set during [[World War II]]. It was originally planned to be released as a commercial [[expansion pack]] to ''[[Return to Castle Wolfenstein]]'' and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a [[freeware]] standalone game. In January 2004, the [[source code]] for the game logic (not the game engine) was released to the benefit of its [[mod (computer gaming)|modding]] community.
'''Wolfenstein: Enemy Territory''' is a [https://en.wikipedia.org/wiki/Free_and_open-source_software free and open source] multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first-person shooter] [https://en.wikipedia.org/wiki/Video_game video game] set during [https://en.wikipedia.org/wiki/World_War_II World War II]. It was originally planned to be released as a commercial [https://en.wikipedia.org/wiki/Expansion_pack expansion pack] to ''[https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein Return to Castle Wolfenstein]'' and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a [https://en.wikipedia.org/wiki/Freeware freeware] standalone game. In January 2004, the [https://en.wikipedia.org/wiki/Source_code source code] for the game logic (not the game engine) was released to the benefit of its [https://en.wikipedia.org/wiki/Mod_(video_gaming) modding] community.


The game uses a modified ''Return to Castle Wolfenstein'' engine, itself being a heavily modified [[id Tech 3]] engine, which has been [[open source software|open source]] since 2005. As of the first day of the 2010 [[QuakeCon]], 12 August the entire source code was released under the [[GNU General Public License]] v3.<ref name="Wolfenstein ET and RtCW Source Released">{{cite web|title=Wolfenstein ET and RtCW Source Released|url=http://planetquake.gamespy.com/fullstory.php?id=163173|work=Gamespy Planet Quake|publisher=[[IGN]]|archiveurl=https://web.archive.org/web/20110929171109/http://planetquake.gamespy.com/fullstory.php?id=163173 |archivedate=September 29, 2011}}</ref> Multiple [[source port]]s have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from [[ioquake3]] while staying [[binary compatible]] with the original game client, server and its mods.<ref name="ET:Legacy Phoronix">{{cite web|title= ET: Legacy - Reviving The Old FPS| url = https://www.phoronix.com/scan.php?page=news_item&px=MTI0MDY|work=Phoronix|date=February 12, 2011|author=[[Michael Larabel]]|publisher=[[Phoronix]]}}</ref>
The game uses a modified ''Return to Castle Wolfenstein'' engine, itself being a heavily modified [https://en.wikipedia.org/wiki/Id_Tech_3 id Tech 3] engine, which has been [https://en.wikipedia.org/wiki/Open-source_software open source] since 2005. As of the first day of the 2010 [https://en.wikipedia.org/wiki/QuakeCon QuakeCon], 12 August the entire source code was released under the [https://en.wikipedia.org/wiki/GNU_General_Public_License GNU General Public License] v3. Multiple [https://en.wikipedia.org/wiki/Source_port source port]s have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from [https://en.wikipedia.org/wiki/Id_Tech_3#ioquake3 ioquake3] while staying [https://en.wikipedia.org/wiki/Binary_code_compatibility binary compatible] with the original game client, server and its mods.

Revision as of 07:19, 17 March 2017

Wolfenstein: Enemy Territory

Wolfenstein Enemy Territory logo.png

Developer(s)

Publisher(s)

Distributor(s)

Director(s)

Producer(s)

Designer(s)

Programmer(s)

Artist(s)

Writer(s)

Composer(s)

Series

Engine

Release

Genre(s)

Mode(s)

Platform(s)

Splash Damage

Activision

Richard Jolly

Jonathan Moses
Kevin Cloud (executive)

Paul Wedgwood
Matt Wilson (level)

Arnout van Meer

Richard Jolly

Edward Stern

Bill Brown

Wolfenstein

id Tech 3

29 May 2003

First-person shooter

Multiplayer

Linux, AROS, Mac (Universal), Windows, MorphOS



Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3. Multiple source ports have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible with the original game client, server and its mods.