Wolfenstein: Enemy Territory: Difference between revisions
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{{Infobox video game | {{Infobox video game | ||
|title = Wolfenstein: Enemy Territory | |title = Wolfenstein: Enemy Territory | ||
|image = | |image = Wolfenstein_Enemy_Territory_logo.png | ||
|caption = Wolfenstein: Enemy Territory logo | |caption = Wolfenstein: Enemy Territory logo | ||
|developer = [[Splash Damage]] | |developer = [[Splash Damage]] | ||
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|series = ''[[Wolfenstein (series)|Wolfenstein]]'' | |series = ''[[Wolfenstein (series)|Wolfenstein]]'' | ||
|engine = [[id Tech 3]] | |engine = [[id Tech 3]] | ||
| | |release = 29 May 2003 | ||
|genre = [[First-person shooter]] | |genre = [[First-person shooter]] | ||
| | |mode = [[Multiplayer video game|Multiplayer]] | ||
| | |platform = [[Linux]], [[AROS]], [[Macintosh|Mac]] ([[Universal binary|Universal]]), [[Microsoft Windows|Windows]], [[MorphOS]] | ||
}} | }} | ||
'''Wolfenstein: Enemy Territory''' is a [[Free and open-source software|free and open source]] multiplayer [[first-person shooter]] [[video game]] set during [[World War II]]. | '''Wolfenstein: Enemy Territory''' is a [[Free and open-source software|free and open source]] multiplayer [[first-person shooter]] [[video game]] set during [[World War II]]. It was originally planned to be released as a commercial [[expansion pack]] to ''[[Return to Castle Wolfenstein]]'' and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a [[freeware]] standalone game. In January 2004, the [[source code]] for the game logic (not the game engine) was released to the benefit of its [[mod (computer gaming)|modding]] community. | ||
The game uses a modified ''Return to Castle Wolfenstein'' engine, itself being a heavily modified [[id Tech 3]] engine, which has been [[open source software|open source]] since 2005. As of the first day of the 2010 [[QuakeCon]], 12 August the entire source code was released under the [[GNU General Public License]] v3.<ref name="Wolfenstein ET and RtCW Source Released">{{cite web|title=Wolfenstein ET and RtCW Source Released|url=http://planetquake.gamespy.com/fullstory.php?id=163173|work=Gamespy Planet Quake|publisher=[[IGN]]|archiveurl=https://web.archive.org/web/20110929171109/http://planetquake.gamespy.com/fullstory.php?id=163173 |archivedate=September 29, 2011}}</ref> Multiple [[source port]]s have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from [[ioquake3]] while staying [[binary compatible]] with the original game client, server and its mods.<ref name="ET:Legacy Phoronix">{{cite web|title= ET: Legacy - Reviving The Old FPS| url = https://www.phoronix.com/scan.php?page=news_item&px=MTI0MDY|work=Phoronix|date=February 12, 2011|author=[[Michael Larabel]]|publisher=[[Phoronix]]}}</ref> | The game uses a modified ''Return to Castle Wolfenstein'' engine, itself being a heavily modified [[id Tech 3]] engine, which has been [[open source software|open source]] since 2005. As of the first day of the 2010 [[QuakeCon]], 12 August the entire source code was released under the [[GNU General Public License]] v3.<ref name="Wolfenstein ET and RtCW Source Released">{{cite web|title=Wolfenstein ET and RtCW Source Released|url=http://planetquake.gamespy.com/fullstory.php?id=163173|work=Gamespy Planet Quake|publisher=[[IGN]]|archiveurl=https://web.archive.org/web/20110929171109/http://planetquake.gamespy.com/fullstory.php?id=163173 |archivedate=September 29, 2011}}</ref> Multiple [[source port]]s have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from [[ioquake3]] while staying [[binary compatible]] with the original game client, server and its mods.<ref name="ET:Legacy Phoronix">{{cite web|title= ET: Legacy - Reviving The Old FPS| url = https://www.phoronix.com/scan.php?page=news_item&px=MTI0MDY|work=Phoronix|date=February 12, 2011|author=[[Michael Larabel]]|publisher=[[Phoronix]]}}</ref> |
Revision as of 07:10, 17 March 2017
Wolfenstein: Enemy Territory
Developer(s)
Publisher(s)
Distributor(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Series
Engine
Release
Genre(s)
Mode(s)
Platform(s)
Richard Jolly
Jonathan Moses
Kevin Cloud (executive)
Paul Wedgwood
Matt Wilson (level)
Arnout van Meer
Richard Jolly
Edward Stern
29 May 2003
Linux, AROS, Mac (Universal), Windows, MorphOS
Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.<ref name="Wolfenstein ET and RtCW Source Released">Template:Cite web</ref> Multiple source ports have been started. While the work by the OpenWolf and ET:Xreal teams concentrate on innovating the renderer, the most active community project, ET: Legacy, focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible with the original game client, server and its mods.<ref name="ET:Legacy Phoronix">Template:Cite web</ref>